![]() By the late game, a Terror is simply game ending the enemy won’t be able to counter-push before all their structures fall. Terrors are great at evening the building differences in the mid and late game. The Terror works as a comeback tool, too. Even when they’re caught, the terror’s sheer pushing power will give a huge advantage. When the Garden Terror dies, the Hero piloting it needs to be in a good position to escape. While controlling the plant, big bulbs spawn around enemy structures that prevent them from firing. This map has gone through some changes over the years but is now at a point where controlling the giant plant can win games all by itself. You don’t even need to win a teamfight to get the shrine-skirmishing around it while slaying the minions guarding it is enough to nab you a Punisher. ![]() ![]() Heroes with good AoE effects or splash damage are great at capturing an Infernal Shrine, especially if they also have good poke. If you’ve won a shrine after a skirmish or a teamfight, the Punisher’s snowball advantage is massive. Punishers prioritize attacking nearby heroes, making them a great teamfight tool. While players don’t control the Punishers lumbering out of Infernal Shrines, these beasts do huge amounts of damage and are really hard to defend against. Here’s our list of the top five most important Heroes of the Storm Objectives. ![]() All Heroes of the Storm objectives are important, but some are more important than others. This means different maps have different metas and their objectives can have a huge impact on the game. Heroes of the Storm is an objective-oriented MOBA based around the concept of having several unique maps as opposed to just one or two. When it comes to Heroes of the Storm (HotS), it’s not enough to know every map and hero-you also need to know which maps have the most important Heroes of the Storm objectives. By Greg Dempsey in General | Nov, 21st 2018 ![]()
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